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Many times I've had an investigation to do with one or both of these two monsters and I would spend more time trying to actually catch up to them and initiate the fight than actually fighting them. I definitely agree that Rathian/Rathalos are some of the most annoying monsters to fight in the game, mainly because of how much they can fly around the map before you can even begin fighting them in the first place.
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There's plenty of flaws with the AI of the Rathalos that could be adjusted, yet, we still see it with the same time-stalling flaws it's had since it's original release game.Īnyway, feel free to leave thoughts- Productive ones. Just because something gets imported over and over again doesn't make it the best. I'd just like to suggest the idea that, just because we keep seeing a familiar face in the game, Why can't we adjust the AI of the monster to have less anti-fun mechanics, and more of what the rest of the game feels like- a Strategic RPG experience? Now, I understand, this bulk mostly just seems like a baddy complaining on the AI mechanics of a monster- And for the most part it is. The amount of time you see a rathalos flying/poisoning and mindlesly charge flailing gets to be annoying to wait out on heavier weapons, and even on certain weapons like the Insect glaive, it gets annoying trying to get the correct pheromone punches when it's constantly in flight stage. With the new and fancy sub attacks weapons have in this game (Greatsword with it's super attack, Charge blade with both it's elemental discharge and super version of that, as well as many others,) the Rathalos begins to feel more like a chore or obstacle, rather than an epic fight against what many, including myself, percieve to be a dragon fight. We see plenty of hyperaggressive monstos running around (Diablos, and Pickle-joh to name a few,) But I think one of the biggest problems I see with Rathalos is the lack of Exhaustion frames, and the amount of flying it does. Inb4 this becomes a "git gud" statement, let me be clear- I don't believe that the difficulty increase is BAD as so much as DETRIMENTAL to this game's pacing. I think this is a flaw in it's design as it's behaviour has been ported from game to game to give the feeling of familiarity. Sure, we see other monsters with plenty of CC's (Tziki is a good example) and plenty of status ailments (Barroth, Odegaron) but we don't generally pair these behaviours with hyper aggresion that Rathalos seems to put out. The Ratholos is a flying dragon wyven- with the ability to poison, shoot fireballs, and stun, as WELL as stun lock, for those unfortunate to not have his attack patterns memorized at this point. Where we see spirtual revivals of monsters (the Great Jagras vs Jaggi vs Tziki) This MH game remains at least partially ambitious in the monsters it chose to introduce to use this game- besides Rathalos. However, and this is something that's been bothering me on MHW a bit, I've noticed the Rathalos really sticks out in this game, and I wouldn't say it's in a good way. I would call it the "Anchor." of this game To veterans, this monster is defintinely the staple of the monster hunter universe It appears in nearly every game, and has the same moveset, as well as the same aggression.
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I've noticed, in my playtime of the various monster hunter games I've been able to clutch (Tri, Triu, Cross in it's glorious japanese release,) The one monster I've always hated fighting has popped up- The Rathalos. That being said, I can pretty much state this is a rather subjective review on the two big captials of the Monster Hunter franchise.
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Before I begin, I'd like to start with the entire "This is an observance, I'm just giving input." statement.
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